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LightWave 3D 9 Tutorials

Course Content
NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including the new Battlestar Galactica television series, Jimmy Neutron and even the familiar M&M commercials we have come to know and love. Now even more powerful, with an improved workflow and new features, this version is better than ever. And with the help of VTC Author and professional animator, Dwayne Ferguson, users will quickly learn how to take command of their work. Create stunning pictures, movies, and even design your own video game. You're only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D 9 lessons.
QT To view the Free Tutorials listed below, you must have QuickTime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality.
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Introduction
 LightWave Defined (02:43)
 New in LightWave 9 (02:58)
 System Requirements (03:35)
 Mac and PC Commands (01:07)
Properties
 Content Structure (03:42)
 Display Options (05:43)
The Hub
 The Hub (03:24)
Modeler
 Modeler Interface (03:49)
 Navigate 3D Space (02:52)
 Viewports and Controls (05:13)
 Modeling Modes (02:55)
 Points Mode (03:33)
 Polygon Mode (02:53)
 Edges Mode (02:06)
 Symmetry mode (04:23)
 General Options (03:13)
 The Grid (02:43)
 Menu Tabs / Groups (03:12)
Tools: Create and Modify
 The Create Group (03:17)
 Primitives (03:32)
 The Modify Group (01:26)
 Move Tools (04:26)
 Rotate Tools (03:06)
 Transform Tools (05:39)
Tools: Multiply And Construct
 The Multiply Group (02:10)
 Extend Tools (04:47)
 Duplicate Tools (04:23)
 Subdivide Tools (03:44)
 The Reduce Tools (02:57)
 Combine Tools (03:15)
 Convert Tools (03:08)
 Catmull-Clark Subdivision (03:43)
 Speed Booleans (02:26)
Tools: Detail and Map
 The Detail Group (02:46)
 Layer Tools (02:40)
 Polygon Tools (04:30)
 Point Tools (05:03)
 Curves and Other Tools (04:46)
 The Map Group (02:00)
Creating a Model
 Modeling Explained (03:09)
 Polygon Modeling (04:31)
 Point Modeling (05:09)
 Surface Normals (02:45)
 Splines (04:06)
 Subpatch Mode (03:01)
 Primitive Shapes (03:12)
 Create a Box (04:01)
 Create a Ball (03:21)
 Create a Cone (03:12)
 Load and Close Objects (01:56)
 Numeric Values (04:52)
 Rotational Pivot (03:14)
Name Objects and Parts
 Naming Objects (01:58)
 Naming Surfaces (04:54)
 Parts (02:57)
Layers
 Work With Layers (04:14)
 Views and Parenting (03:26)
Text
 Create Text (01:38)
 Choose Fonts (03:03)
 Extruding (02:29)
 Import EPS Text Paths (04:48)
 Modify Text (03:29)
Layout
 The Layout Interface (03:09)
 Layout Views (03:46)
 Viser (03:35)
 Tabs / Groups and Menus (02:40)
 The Items Menu (03:37)
 The Modify Tab (02:57)
 The Setup tab (04:13)
 The Utilities Tab (01:29)
 The Render Tab (04:07)
 The View Tab (02:07)
 The Modeler Button (03:10)
Scenes
 Load Scenes and Objects (02:59)
 Save All Objects (02:16)
 Incremental Saving (02:09)
 Backdrops (02:42)
Keyframes
 Understand Keyframes (03:06)
 The Timeline (02:21)
 Work With Keyframes (03:27)
The Camera
 The Camera in Layout (02:12)
 Camera Properties (04:08)
 Add and Delete Cameras (02:58)
 Target the Camera (02:11)
 Advanced Camera Tools (02:43)
Animation
 Animation Concepts (02:37)
 Animate With Autokey (02:42)
 Animation Controls (02:06)
 TimeWarp (02:48)
 Parent in Layout (03:46)
 Translate and Rotate (01:53)
 Position and Rotation (03:38)
 Layout Orientation (03:25)
 Create and Save Previews (03:48)
 Animate the Camera (04:03)
 Save a File (03:49)
Lighting
 Lighting Scenes (03:03)
 Light Types (04:03)
 Add and Delete Lights (02:57)
 Types: Distant and Spot (03:13)
 Types: Point and Linear (03:42)
 Types: Area and Ambient (05:20)
 Light Properties (03:39)
 Shadows (04:17)
 Lens Flares (04:33)
The Surface Editor
 Surfacing Explained (02:20)
 The Basic Tab (04:32)
 Surface Properties pt 1 (03:32)
 Surface Properties pt 2 (03:20)
 Surface Properties pt 3 (04:35)
 Smoothing / Double Sided (02:36)
 Advanced Tab (02:55)
 Environment Tab (03:36)
 Shaders Tab (04:35)
Maps and Textures
 Image Maps (04:32)
 UV Maps (03:55)
 Stress Maps (04:02)
 Bump Map (03:38)
 Texture Editor (04:02)
 Procedural Textures (05:44)
 Gradients (03:15)
 The Node Editor (04:44)
Schematic View
 Use Schematic View (02:14)
 Parent and Unparent (03:19)
 Schematic Tools (02:27)
Rendering
 Rendering Explained (02:23)
 Render Setup (04:18)
 Shadow Maps (02:10)
 Render Animation Setup (04:05)
 Test Renders (03:13)
 Mac and Windows Movies (02:24)
 Render for Print (03:03)
Viper
 Viper Overview (02:33)
 Enabling / Disabling Viper (01:37)
 Using Viper (03:25)
Customize LightWave
 Customize Viewports (03:15)
 Customize Menus (03:23)
Shortcut Keys
 Shortcuts for Modeler (02:47)
 Shortcuts for Layout (02:20)
Project: Nessie Model
 Model Nessie pt 1 (06:16)
 Model Nessie pt 2 (06:12)
 Model Nessie pt 3 (05:04)
Project: Morph Animation
 Create Morph Targets (04:38)
 Morph Mixer (02:47)
 Animate With Morph Mixer (05:52)
The LightWave Community
 Forums and Websites (03:32)
 3D resources (04:01)
Wrap Up
 Wrap Up (01:53)
About the Author
 About the Author (01:36)


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Tutorial Information / Pricing
Title: LightWave 3D 9
Author: Dwayne Ferguson
SKU: 33749
ISBN: 1-933736-71-2
Duration: 8 hrs / 149 Lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9

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